Introduction
Unreal Engine 5 (UE5) is an advanced game engine developed by Epic Games. It allows developers to create high-performance, graphics-intensive games and interactive experiences. One of the key features of UE5 is its support for C++ scripting, which enables developers to write custom code that can be integrated into their games. In this article, we will explore the basics of Unreal Engine 5 game development with C++ scripting, including how to set up a project, create blueprints, and write custom C++ code.
Prerequisites
Before diving into UE5 game development with C++ scripting, it’s important to have some knowledge of the following concepts:
- Programming concepts (such as variables, loops, functions)
- Object-oriented programming (OOP) principles
- Game development concepts (such as game objects, scenes, and physics)
Additionally, it’s recommended to have a basic understanding of C++ programming language. If you are new to C++, there are many resources available online that can help you get started.
Setting up a Project
The first step in UE5 game development with C++ scripting is to set up a new project. To do this, follow these steps:
- Download and install Unreal Engine 5 from the Epic Games Launcher.
- Open the UE5 Editor by clicking on “File” > “New Project”.
- Choose a project template (such as “Game Mode 2D” or “Projectile”).
- Name your project and choose a location to save it.
- Click “Create”.
Once your project is set up, you can start creating blueprints and writing custom C++ code.
Creating Blueprints
Blueprints are graphical representations of game objects and their behaviors. In UE5, blueprints are created using the Visual Scripting system. To create a blueprint, follow these steps:
- In the UE5 Editor, click on “Window” > “Visual Scripting”.
- In the Visual Scripting window, right-click in the graph and choose the type of blueprint you want to create (such as “Game Mode Base”).
- Drag and drop nodes from the visual scripting palette onto the graph to create a basic blueprint.
- Double-click on each node to open its properties panel and configure its behavior.
- Connect the output of one node to the input of another using the connection points (such as the arrows on the nodes).
- Save your blueprint by clicking on “File” > “Save”.
Writing Custom C++ Code
While UE5 relies heavily on visual scripting for game development, it also allows developers to write custom C++ code to extend the functionality of their games. To do this, follow these steps:
- In the UE5 Editor, click on “Window” > “C++ Classes”.
- In the C++ Classes window, right-click in the “Classes” list and choose “New C++ Class”.
- Name your class and choose a parent class (such as “Game Mode Base”).
- Open the new class by double-clicking on it in the “Classes” list.
- Write your custom C++ code in the editor window.
- Save your class by clicking on “File” > “Save”.
- In your blueprint, right-click and choose “Add Class”.
- In the “Add Class” window, select your new class from the list and click “OK”.